Fantasy-style setlist picks, built for your crew
If you've played fantasy sports, the rhythm will feel familiar: create a private crew, lock picks before each show, and follow the standings once the setlist lands.
How to Play
Join or Create a Crew
A Crew is your private league - your friends, your trash talk, your shared scoreboard.
Set Up a Run
Any crew member can create a run and become its Chairman. Pick the shows, choose the format, and lock in the scoring for that stretch of tour. Once the run is live, each crew member joins it individually to appear on the leaderboard and submit picks.
Make Your Picks
Before each show, pick 6 songs — 5 standard picks and one bustout call. Async runs stay open until show lock. Ordered Draft runs move one fan at a time with a Chairman-set timer, then reseed later nights from the bottom of the leaderboard up.
Scores Update Automatically
After the show, Dear Mr. checks for the setlist and scores picks automatically. The Chairman can step in and correct anything the algorithm can't quite capture.
Climb the Leaderboard
Points stack across the run. Check back after each show and see where you stand.
Game Modes
Pick 6
The classic mode. Each show night you make 6 picks — 5 standard songs and 1 bustout prediction. Points stack across the run based on accuracy, rarity, and set position.
Survivor
Pick 7 songs each night. Hit at least one and you survive. Miss them all and you're eliminated and locked out of future picks. Last fan standing wins.
Prop Bets
Yes/no calls and over/unders set at run creation — Will they open with a bustout? Over/under on covers this tour? — the Chairman scores them when the run closes.
How Scoring Works (Pick 6)
These are the default values new runs start with.
Core Points
| Rule | Value |
|---|---|
| Base Points per correct pick | 0.5 |
| Gap MultiplierStandard picks: Base Points x Gap (capped at ×30) Bustout pick: Base Points x Gap (capped at ×100) | ON |
Bonuses Per Show
Awarded when your pick lands in a special set position. Applies to any Set Opener or Set Closer (Set 1 or Set 2).
Bonuses Per Run
| Bonus | Points | Scope |
|---|---|---|
| Bustout Pick ThresholdSong not played in > 50 shows | 0.5 x Gap (cap ×100) | Per pick |
| Biggest Gap Picked | +3 | run-wide |
| Oldest Song Picked | +3 | run-wide |
| Longest Jam Picked | +5 | run-wide |
When two players are tied in total points, the player whose pick had the longest jam of run wins. The Chairman can change this to biggest gap, oldest song, or no tiebreaker.
Scoring Examples
Common Song (gap 2)
1 ptYou pick a song last played 2 shows ago
0.5 x 2 = 1 point
Bustout Hit (gap 50)
25 ptsYou hit a bustout that has been missing for 50 shows
0.5 x min(50, 100) = 25
Opener Hit (gap 8)
7 ptsYour pick opens a set (gap of 8)
(0.5 x min(8, 30)) + 3 opener bonus = 4 + 3
Encore Hit (gap 1)
5.5 ptsYour pick is the encore (gap of 1)
(0.5 x 1) + 5 encore bonus = 0.5 + 5
Song Not Played
0 ptsYour pick isn't on the setlist
No penalty - 0 points
Frequently Asked Questions
Can the Chairman change the scoring rules?+
Yes. Every setting is customizable per run, including points, bonuses, tiebreakers, and prop bets.
What happens if my song isn't played?+
0 points - no penalty. You only score when a pick matches the setlist.
What is a bustout?+
A bustout is a song that hasn't been played in 50 or more shows. The bustout slot uses the same base-times-gap formula as standard picks, but with a higher gap cap (×100 vs ×30 for standard picks) — making a genuine bustout hit worth significantly more. The biggest-gap run bonus can still stack on top.
How are ties broken?+
By default, the player whose pick had the longest jam of run wins the tiebreaker. The Chairman can change this to biggest gap, oldest song, or disable tiebreakers entirely.
Does the opener/closer bonus apply to both sets?+
Yes. Any set opener or any set closer earns the position bonus - it's not limited to Set 1.
Where does the setlist data come from?+
Setlists are pulled from Phish.net and song metadata (durations, gap history) comes from Phish.in.
How do prop bets work?+
The run Chairman creates yes/no and over/under questions during run setup — things like "Will they open with a bustout?" or "Over/under on covers this tour?" Everyone in the crew answers them inside their Picks. The Chairman scores them manually when the run closes.
What's the difference between Pick 6 and Survivor?+
Pick 6 is a points-based game - you accumulate points across shows and the highest total wins. Survivor is elimination-style - miss every pick on a single night and you're out.
Do I need to join a run separately?+
Yes. Once the Chairman sets up a run, each crew member joins it individually with one tap. Until you join, you won’t appear on the leaderboard or be able to submit picks. The Chairman is joined automatically when they create the run.
How many people can join a run?+
It depends on the format: Pick 6 runs hold up to 50, Survivor holds 25, and Ordered Draft runs cap at 16 to keep the draft moving on back-to-back nights.
How do I invite crew members to my run?+
When you create a run, every crew member gets an email with the details and a join link. You can also tap the share button on your run dashboard to send the link directly via text, email, or any app on your phone.
Can the Chairman remove someone from a run?+
Yes. The Chairman sees a Run Members section at the bottom of the run dashboard. Any member can be ejected from a run — they lose access to picks and the leaderboard for that run but remain in the crew. In an Ordered Draft, ejecting the active drafter immediately auto-drafts their turn and advances the room.
How does Ordered Draft work?+
Night one follows the Chairman seed order exactly. Every later night waits for the previous show to finalize, then reseeds from lowest score to highest score with the original seed order breaking ties. Only the active drafter can submit manual picks. Ordered Draft runs are capped at 16 players to ensure the draft completes before show lock on back-to-back nights.
What happens if someone misses their Ordered Draft turn?+
The active drafter gets an immediate email when their turn starts and one reminder halfway through the timer window. If the timer expires, Dear Mr. auto-drafts a random legal board for them, preferring songs from roughly the last 100 shows and widening only if it needs more legal options. Auto-drafted picks stay locked once they land.
Can the Chairman force an auto-draft?+
Yes. While a turn is active, the Chairman sees an “Auto Draft Now” control on the picks screens. It uses the same random legal-pick rules as a timeout auto-draft and immediately advances the room.